basic brain
This commit is contained in:
91
src/app/logic/chibi-behaviour/basic.brain.ts
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91
src/app/logic/chibi-behaviour/basic.brain.ts
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import { Chibi } from "../../types/chibi/chibi";
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import { EChibiInteraction } from "../../types/chibi/chibi-interaction";
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import { ChibiState, STATES } from "../../types/chibi/chibi-state";
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import { EChibiStateName } from "../../types/chibi/chibi-state-name";
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import { RandomService } from "../random.service";
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import { IBrain } from "./brain";
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export type InteractionMap = { [key in EChibiStateName]: InteractionRecord | undefined }
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export type ChibiInteraction<T = null> = {
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name: EChibiInteraction;
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payload: T;
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}
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export type InteractionResolutionFunction = (interaction: ChibiInteraction<any>) => ChibiState;
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export type InteractionRecord = Partial<Record<EChibiInteraction, InteractionResolutionFunction>>;
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export type ResolutionFunction = () => ChibiState | undefined;
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export type ResolutionMap = { [key in EChibiStateName]: ResolutionFunction | undefined }
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export abstract class BasicBrain implements IBrain {
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protected randomService!: RandomService;
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protected chibi!: Chibi;
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protected readonly defaultState: EChibiStateName = EChibiStateName.Sleeping;
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protected hasBeenAwakeFor: number = 0;
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protected timeSinceLastInteraction: number = 0;
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protected timeInCurrentState: number = 0;
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protected abstract interactionMap: InteractionMap;
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protected abstract resolutionMap: ResolutionMap;
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get state(): ChibiState {
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return STATES[this.chibi.currentStateName];
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}
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init(chibi: Chibi, randomService: RandomService): void {
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this.randomService = randomService;
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this.chibi = chibi;
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}
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exist(): void {
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this.timeInCurrentState++;
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const resolution = this.matchResolution(this.resolutionMap, STATES[this.chibi.currentStateName]);
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if (resolution) {
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const newState = resolution();
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if (newState && newState != STATES[this.chibi.currentStateName]) {
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this.changeState(newState);
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}
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}
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}
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resolveInteraction(interaction: ChibiInteraction): void {
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this.timeSinceLastInteraction = 0;
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const resolution = this.matchInteraction(this.interactionMap, interaction.name, STATES[this.chibi.currentStateName]);
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console.log('resolution', resolution);
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console.log(`${this.chibi.name} should ${interaction.name} with payload: ${interaction.payload}`);
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if (resolution) {
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this.changeState(resolution(interaction));
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}
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}
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matchInteraction(map: InteractionMap, interaction: EChibiInteraction, state: ChibiState): InteractionResolutionFunction | undefined {
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const directMatch = map?.[state.name]?.[interaction];
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if (directMatch) {
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return directMatch;
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}
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if (state.parent) {
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return this.matchInteraction(map, interaction, state.parent);
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}
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return undefined;
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}
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matchResolution(map: ResolutionMap, state: ChibiState): ResolutionFunction | undefined {
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const directMatch = map?.[state.name];
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if (directMatch) {
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return directMatch;
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}
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if (state.parent) {
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return this.matchResolution(map, state.parent);
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}
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return undefined;
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}
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protected changeState(state: ChibiState): void {
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this.chibi.currentStateName = state.name;
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this.timeInCurrentState = 0;
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}
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};
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@@ -1,15 +1,20 @@
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import { EChibiName } from "../../types/chibi/chibi-name";
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import { EChibiName } from "../../types/chibi/chibi-name";
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import { IBrain } from "./brain";
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import { IBrain } from "./brain";
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import { Aperio } from "./brains/aperio.brain";
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import { Aperio } from "./brains/aperio.brain";
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import { Caethya } from "./brains/caethya.brain";
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import { Haetor } from "./brains/haetor.brain";
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const APERIO = new Aperio();
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const APERIO = new Aperio();
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const CAETHYA = new Caethya();
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const HAETOR = new Haetor();
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export const BRAIN_MAP: Record<EChibiName, IBrain> = {
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export const BRAIN_MAP: Record<EChibiName, IBrain> = {
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[EChibiName.Aperio]: APERIO,
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[EChibiName.Aperio]: APERIO,
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[EChibiName.Basra]: APERIO,
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[EChibiName.Basra]: APERIO,
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[EChibiName.Caethya]: APERIO,
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[EChibiName.Caethya]: CAETHYA,
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[EChibiName.Eos]: APERIO,
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[EChibiName.Eos]: APERIO,
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[EChibiName.Evina]: APERIO,
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[EChibiName.Evina]: APERIO,
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[EChibiName.Haetor]: HAETOR,
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[EChibiName.Sol]: APERIO,
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[EChibiName.Sol]: APERIO,
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[EChibiName.Sybil]: APERIO,
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[EChibiName.Sybil]: APERIO,
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[EChibiName.Vinera]: APERIO
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[EChibiName.Vinera]: APERIO
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@@ -1,6 +1,6 @@
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import { Chibi } from "../../types/chibi/chibi";
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import { Chibi } from "../../types/chibi/chibi";
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import { RandomService } from "../random.service";
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import { RandomService } from "../random.service";
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import { ChibiInteraction } from "./brains/aperio.brain";
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import { ChibiInteraction } from "./basic.brain";
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export interface IBrain {
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export interface IBrain {
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@@ -1,23 +1,9 @@
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import { Chibi } from "../../../types/chibi/chibi";
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import { EChibiInteraction } from "../../../types/chibi/chibi-interaction";
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import { EChibiInteraction } from "../../../types/chibi/chibi-interaction";
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import { ChibiState, isState, STATE_AWAKE, STATE_EATING, STATE_GRUMBLING, STATE_IDLE, STATE_SLEEPING, STATES } from "../../../types/chibi/chibi-state";
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import { ChibiState, STATE_AWAKE, STATE_EATING, STATE_GRUMBLING, STATE_IDLE, STATE_SLEEPING } from "../../../types/chibi/chibi-state";
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import { EChibiStateName } from "../../../types/chibi/chibi-state-name";
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import { EChibiStateName } from "../../../types/chibi/chibi-state-name";
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import { Food } from "../../../types/food";
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import { Food } from "../../../types/food";
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import { RandomOutcome, RandomService } from "../../random.service";
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import { RandomOutcome, } from "../../random.service";
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import { IBrain } from "../brain";
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import { BasicBrain, ChibiInteraction, InteractionMap, ResolutionMap } from "../basic.brain";
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export type InteractionMap = { [key in EChibiStateName]: InteractionRecord | undefined }
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export type ChibiInteraction<T = null> = {
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name: EChibiInteraction;
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payload: T;
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}
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type InteractionResolutionFunction = (interaction: ChibiInteraction<any>) => ChibiState;
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type InteractionRecord = Partial<Record<EChibiInteraction, InteractionResolutionFunction>>;
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type ResolutionFunction = () => ChibiState | undefined;
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type ResolutionMap = { [key in EChibiStateName]: ResolutionFunction | undefined }
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const MAX_TIME_AWAKE: number = 10;
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const MAX_TIME_AWAKE: number = 10;
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@@ -27,21 +13,12 @@ const SADNESS_FROM_NEGLECT: number = 50;
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const MAX_DURATION_GRUMBLE: number = 1;
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const MAX_DURATION_GRUMBLE: number = 1;
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const MAX_DURATION_EATING: number = 1;
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const MAX_DURATION_EATING: number = 1;
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export class Aperio implements IBrain {
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export class Aperio extends BasicBrain {
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private randomService!: RandomService;
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private chibi!: Chibi;
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private readonly defaultState: EChibiStateName = EChibiStateName.Sleeping;
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private previousState: EChibiStateName = this.defaultState;
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private hasBeenAwakeFor: number = 0;
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private timeSinceLastInteraction: number = 0;
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private timeInCurrentState: number = 0;
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private lastConsumedFoods: string[] = [];
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private lastConsumedFoods: string[] = [];
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private preferredFoods: string[] = [];
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private preferredFoods: string[] = [];
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private interactionMap: InteractionMap = {
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protected override interactionMap: InteractionMap = {
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[EChibiStateName.Sleeping]: {
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[EChibiStateName.Sleeping]: {
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[EChibiInteraction.WakeUp]: (interaction: ChibiInteraction): ChibiState => this.wakeUp(interaction),
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[EChibiInteraction.WakeUp]: (interaction: ChibiInteraction): ChibiState => this.wakeUp(interaction),
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},
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},
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@@ -60,7 +37,7 @@ export class Aperio implements IBrain {
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[EChibiStateName.Depressed]: undefined,
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[EChibiStateName.Depressed]: undefined,
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[EChibiStateName.Tired]: undefined
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[EChibiStateName.Tired]: undefined
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}
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}
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private resolutionMap: ResolutionMap = {
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protected override resolutionMap: ResolutionMap = {
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[EChibiStateName.Sleeping]: (): ChibiState | undefined => this.resolveSleeping(),
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[EChibiStateName.Sleeping]: (): ChibiState | undefined => this.resolveSleeping(),
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[EChibiStateName.Awake]: (): ChibiState | undefined => this.resolveAwake(),
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[EChibiStateName.Awake]: (): ChibiState | undefined => this.resolveAwake(),
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[EChibiStateName.Snoring]: undefined,
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[EChibiStateName.Snoring]: undefined,
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@@ -76,62 +53,6 @@ export class Aperio implements IBrain {
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[EChibiStateName.Tired]: undefined
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[EChibiStateName.Tired]: undefined
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}
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}
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get state(): ChibiState {
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return STATES[this.chibi.currentStateName];
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}
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init(chibi: Chibi, randomService: RandomService): void {
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this.randomService = randomService;
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this.chibi = chibi;
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}
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exist(): void {
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this.timeInCurrentState++;
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const resolution = this.matchResolution(this.resolutionMap, STATES[this.chibi.currentStateName]);
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if (resolution) {
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const newState = resolution();
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if (newState && newState != STATES[this.chibi.currentStateName]) {
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this.changeState(newState);
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}
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}
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}
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resolveInteraction(interaction: ChibiInteraction): void {
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this.timeSinceLastInteraction = 0;
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const resolution = this.matchInteraction(this.interactionMap, interaction.name, STATES[this.chibi.currentStateName]);
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console.log('resolution', resolution);
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console.log(`${this.chibi.name} should ${interaction.name} with payload: ${interaction.payload}`);
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if (resolution) {
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this.changeState(resolution(interaction));
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}
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}
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isAwake(): boolean {
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return isState(this.state, EChibiStateName.Awake);
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}
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matchInteraction(map: InteractionMap, interaction: EChibiInteraction, state: ChibiState): InteractionResolutionFunction | undefined {
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const directMatch = map?.[state.name]?.[interaction];
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if (directMatch) {
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return directMatch;
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}
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if (state.parent) {
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return this.matchInteraction(map, interaction, state.parent);
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}
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return undefined;
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}
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matchResolution(map: ResolutionMap, state: ChibiState): ResolutionFunction | undefined {
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const directMatch = map?.[state.name];
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if (directMatch) {
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return directMatch;
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}
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if (state.parent) {
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return this.matchResolution(map, state.parent);
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}
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return undefined;
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}
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// resolvers
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// resolvers
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// functions which automatically resolve based on the existence cycle
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// functions which automatically resolve based on the existence cycle
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@@ -189,12 +110,6 @@ export class Aperio implements IBrain {
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this.chibi.happyness.current = this.chibi.happyness.current - (neglectTime * sadness);
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this.chibi.happyness.current = this.chibi.happyness.current - (neglectTime * sadness);
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}
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}
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private changeState(state: ChibiState): void {
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this.previousState = this.state.name;
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this.chibi.currentStateName = state.name;
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this.timeInCurrentState = 0;
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}
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/*
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/*
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visiting caethya will wake her up and go into lovey-dovey mode
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visiting caethya will wake her up and go into lovey-dovey mode
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36
src/app/logic/chibi-behaviour/brains/caethya.brain.ts
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36
src/app/logic/chibi-behaviour/brains/caethya.brain.ts
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@@ -0,0 +1,36 @@
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import { EChibiStateName } from "../../../types/chibi/chibi-state-name";
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import { BasicBrain, InteractionMap, ResolutionMap } from "../basic.brain";
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export class Caethya extends BasicBrain {
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protected override interactionMap: InteractionMap = {
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[EChibiStateName.Sleeping]: undefined,
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[EChibiStateName.Awake]: undefined,
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[EChibiStateName.Snoring]: undefined,
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[EChibiStateName.Nightmare]: undefined,
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[EChibiStateName.Grumbling]: undefined,
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[EChibiStateName.Bored]: undefined,
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[EChibiStateName.Idle]: undefined,
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[EChibiStateName.Exited]: undefined,
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[EChibiStateName.Fighting]: undefined,
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[EChibiStateName.Eating]: undefined,
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[EChibiStateName.Hungry]: undefined,
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[EChibiStateName.Depressed]: undefined,
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[EChibiStateName.Tired]: undefined
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};
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protected override resolutionMap: ResolutionMap = {
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[EChibiStateName.Sleeping]: undefined,
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[EChibiStateName.Snoring]: undefined,
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[EChibiStateName.Nightmare]: undefined,
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[EChibiStateName.Grumbling]: undefined,
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[EChibiStateName.Awake]: undefined,
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[EChibiStateName.Bored]: undefined,
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[EChibiStateName.Idle]: undefined,
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[EChibiStateName.Exited]: undefined,
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[EChibiStateName.Fighting]: undefined,
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[EChibiStateName.Eating]: undefined,
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[EChibiStateName.Hungry]: undefined,
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[EChibiStateName.Depressed]: undefined,
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[EChibiStateName.Tired]: undefined
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};
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}
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36
src/app/logic/chibi-behaviour/brains/haetor.brain.ts
Normal file
36
src/app/logic/chibi-behaviour/brains/haetor.brain.ts
Normal file
@@ -0,0 +1,36 @@
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import { EChibiStateName } from "../../../types/chibi/chibi-state-name";
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import { BasicBrain, InteractionMap, ResolutionMap } from "../basic.brain";
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export class Haetor extends BasicBrain {
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protected override interactionMap: InteractionMap = {
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[EChibiStateName.Sleeping]: undefined,
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[EChibiStateName.Awake]: undefined,
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[EChibiStateName.Snoring]: undefined,
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[EChibiStateName.Nightmare]: undefined,
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[EChibiStateName.Grumbling]: undefined,
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[EChibiStateName.Bored]: undefined,
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[EChibiStateName.Idle]: undefined,
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[EChibiStateName.Exited]: undefined,
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[EChibiStateName.Fighting]: undefined,
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[EChibiStateName.Eating]: undefined,
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[EChibiStateName.Hungry]: undefined,
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[EChibiStateName.Depressed]: undefined,
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[EChibiStateName.Tired]: undefined
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};
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protected override resolutionMap: ResolutionMap = {
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[EChibiStateName.Sleeping]: undefined,
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[EChibiStateName.Snoring]: undefined,
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[EChibiStateName.Nightmare]: undefined,
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[EChibiStateName.Grumbling]: undefined,
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[EChibiStateName.Awake]: undefined,
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[EChibiStateName.Bored]: undefined,
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[EChibiStateName.Idle]: undefined,
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[EChibiStateName.Exited]: undefined,
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[EChibiStateName.Fighting]: undefined,
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[EChibiStateName.Eating]: undefined,
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[EChibiStateName.Hungry]: undefined,
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[EChibiStateName.Depressed]: undefined,
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[EChibiStateName.Tired]: undefined
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};
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}
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@@ -12,12 +12,12 @@ import { IBrain } from '../../logic/chibi-behaviour/brain';
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import { BRAIN_MAP } from '../../logic/chibi-behaviour/brain-map';
|
import { BRAIN_MAP } from '../../logic/chibi-behaviour/brain-map';
|
||||||
import { TranslateableComponent } from '../../components/translateable.component';
|
import { TranslateableComponent } from '../../components/translateable.component';
|
||||||
import { Food } from '../../types/food';
|
import { Food } from '../../types/food';
|
||||||
import { interval, Subscribable, Subscription } from 'rxjs';
|
import { interval, Subscription } from 'rxjs';
|
||||||
import { RandomService } from '../../logic/random.service';
|
import { RandomService } from '../../logic/random.service';
|
||||||
import { ChibiInteraction } from '../../logic/chibi-behaviour/brains/aperio.brain';
|
|
||||||
import { isState, STATES } from '../../types/chibi/chibi-state';
|
import { isState, STATES } from '../../types/chibi/chibi-state';
|
||||||
import { EChibiStateName } from '../../types/chibi/chibi-state-name';
|
import { EChibiStateName } from '../../types/chibi/chibi-state-name';
|
||||||
import { VisitorListComponent } from "../../components/interaction-menus/visitor-list/visitor-list.component";
|
import { VisitorListComponent } from "../../components/interaction-menus/visitor-list/visitor-list.component";
|
||||||
|
import { ChibiInteraction } from '../../logic/chibi-behaviour/basic.brain';
|
||||||
|
|
||||||
enum EInteractionMenuState {
|
enum EInteractionMenuState {
|
||||||
Neutral,
|
Neutral,
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ export enum EChibiName {
|
|||||||
Caethya = 'Caethya',
|
Caethya = 'Caethya',
|
||||||
Eos = 'Eos',
|
Eos = 'Eos',
|
||||||
Evina = 'Evina',
|
Evina = 'Evina',
|
||||||
|
Haetor = 'Haetor',
|
||||||
Sol = 'Sol',
|
Sol = 'Sol',
|
||||||
Sybil = 'Sybil',
|
Sybil = 'Sybil',
|
||||||
Vinera = 'Vinera'
|
Vinera = 'Vinera'
|
||||||
|
|||||||
Reference in New Issue
Block a user