Compare commits
3 Commits
ecc82a9dce
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 3faab5e206 | |||
| d2435eee7f | |||
| 5858e2808d |
@@ -1,4 +1,4 @@
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<div class="bg-red-100 w-full max-w-[1024px] aspect-square">
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<div class="text-lg text-primary-700">{{ chibi().state }}</div>
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<div class="text-lg text-primary-700">{{ chibi().currentStateName }}</div>
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<canvas class="w-full h-full" #canvas></canvas>
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</div>
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@@ -1,7 +1,14 @@
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import { Chibi, ChibiId } from "../../types/chibi/chibi";
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import { Chibi, ChibiId, ChibiStatBar } from "../../types/chibi/chibi";
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import { EChibiName } from "../../types/chibi/chibi-name";
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import { EChibiStateName } from "../../types/chibi/chibi-state-name";
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export const statBar = (current: number, max: number): ChibiStatBar => {
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return {
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current,
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max
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}
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}
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export const MAX_STAT_VALUE: number = 100000;
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export const CHIBIS: Chibi[] = [
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@@ -12,16 +19,35 @@ export const CHIBIS: Chibi[] = [
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spritePath: '',
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experience: 0,
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unlocked: true,
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happyness: MAX_STAT_VALUE,
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health: MAX_STAT_VALUE,
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hunger: MAX_STAT_VALUE,
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boredom: MAX_STAT_VALUE,
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energy: MAX_STAT_VALUE,
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happyness: statBar(MAX_STAT_VALUE, MAX_STAT_VALUE),
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health: statBar(MAX_STAT_VALUE, MAX_STAT_VALUE),
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hunger: statBar(MAX_STAT_VALUE, MAX_STAT_VALUE),
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boredom: statBar(MAX_STAT_VALUE, MAX_STAT_VALUE),
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energy: statBar(MAX_STAT_VALUE, MAX_STAT_VALUE),
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attentionSpan: 1000,
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recoveryRate: 1000,
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constitution: 1000,
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power: 1000,
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maintenanceCals: 0,
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state: EChibiStateName.Sleeping
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currentStateName: EChibiStateName.Sleeping
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},
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{
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id: '238df3e7-3003-4471-91f5-a7ecf3151e18' as ChibiId,
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name: EChibiName.Caethya,
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iconPath: '',
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spritePath: '',
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experience: 0,
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unlocked: true,
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happyness: statBar(MAX_STAT_VALUE, MAX_STAT_VALUE),
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health: statBar(MAX_STAT_VALUE, MAX_STAT_VALUE),
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hunger: statBar(MAX_STAT_VALUE, MAX_STAT_VALUE),
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boredom: statBar(MAX_STAT_VALUE, MAX_STAT_VALUE),
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energy: statBar(MAX_STAT_VALUE, MAX_STAT_VALUE),
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attentionSpan: 1000,
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recoveryRate: 1000,
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constitution: 1000,
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power: 1000,
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maintenanceCals: 0,
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currentStateName: EChibiStateName.Idle
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},
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];
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91
src/app/logic/chibi-behaviour/basic.brain.ts
Normal file
91
src/app/logic/chibi-behaviour/basic.brain.ts
Normal file
@@ -0,0 +1,91 @@
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import { Chibi } from "../../types/chibi/chibi";
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import { EChibiInteraction } from "../../types/chibi/chibi-interaction";
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import { ChibiState, STATES } from "../../types/chibi/chibi-state";
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import { EChibiStateName } from "../../types/chibi/chibi-state-name";
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import { RandomService } from "../random.service";
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import { IBrain } from "./brain";
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export type InteractionMap = { [key in EChibiStateName]: InteractionRecord | undefined }
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export type ChibiInteraction<T = null> = {
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name: EChibiInteraction;
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payload: T;
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}
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export type InteractionResolutionFunction = (interaction: ChibiInteraction<any>) => ChibiState;
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export type InteractionRecord = Partial<Record<EChibiInteraction, InteractionResolutionFunction>>;
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export type ResolutionFunction = () => ChibiState | undefined;
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export type ResolutionMap = { [key in EChibiStateName]: ResolutionFunction | undefined }
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export abstract class BasicBrain implements IBrain {
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protected randomService!: RandomService;
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protected chibi!: Chibi;
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protected readonly defaultState: EChibiStateName = EChibiStateName.Sleeping;
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protected hasBeenAwakeFor: number = 0;
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protected timeSinceLastInteraction: number = 0;
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protected timeInCurrentState: number = 0;
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protected abstract interactionMap: InteractionMap;
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protected abstract resolutionMap: ResolutionMap;
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get state(): ChibiState {
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return STATES[this.chibi.currentStateName];
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}
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init(chibi: Chibi, randomService: RandomService): void {
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this.randomService = randomService;
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this.chibi = chibi;
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}
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exist(): void {
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this.timeInCurrentState++;
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const resolution = this.matchResolution(this.resolutionMap, STATES[this.chibi.currentStateName]);
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if (resolution) {
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const newState = resolution();
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if (newState && newState != STATES[this.chibi.currentStateName]) {
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this.changeState(newState);
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}
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}
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}
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resolveInteraction(interaction: ChibiInteraction): void {
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this.timeSinceLastInteraction = 0;
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const resolution = this.matchInteraction(this.interactionMap, interaction.name, STATES[this.chibi.currentStateName]);
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console.log('resolution', resolution);
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console.log(`${this.chibi.name} should ${interaction.name} with payload: ${interaction.payload}`);
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if (resolution) {
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this.changeState(resolution(interaction));
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}
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}
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matchInteraction(map: InteractionMap, interaction: EChibiInteraction, state: ChibiState): InteractionResolutionFunction | undefined {
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const directMatch = map?.[state.name]?.[interaction];
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if (directMatch) {
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return directMatch;
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}
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if (state.parent) {
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return this.matchInteraction(map, interaction, state.parent);
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}
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return undefined;
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}
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matchResolution(map: ResolutionMap, state: ChibiState): ResolutionFunction | undefined {
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const directMatch = map?.[state.name];
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if (directMatch) {
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return directMatch;
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}
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if (state.parent) {
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return this.matchResolution(map, state.parent);
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}
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return undefined;
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}
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protected changeState(state: ChibiState): void {
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this.chibi.currentStateName = state.name;
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this.timeInCurrentState = 0;
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}
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};
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@@ -1,15 +1,20 @@
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import { EChibiName } from "../../types/chibi/chibi-name";
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import { IBrain } from "./brain";
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import { Aperio } from "./brains/aperio.brain";
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import { Caethya } from "./brains/caethya.brain";
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import { Haetor } from "./brains/haetor.brain";
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const APERIO = new Aperio();
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const CAETHYA = new Caethya();
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const HAETOR = new Haetor();
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export const BRAIN_MAP: Record<EChibiName, IBrain> = {
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[EChibiName.Aperio]: APERIO,
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[EChibiName.Basra]: APERIO,
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[EChibiName.Caethya]: APERIO,
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[EChibiName.Caethya]: CAETHYA,
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[EChibiName.Eos]: APERIO,
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[EChibiName.Evina]: APERIO,
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[EChibiName.Haetor]: HAETOR,
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[EChibiName.Sol]: APERIO,
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[EChibiName.Sybil]: APERIO,
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[EChibiName.Vinera]: APERIO
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@@ -1,6 +1,6 @@
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import { Chibi } from "../../types/chibi/chibi";
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import { RandomService } from "../random.service";
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import { ChibiInteraction } from "./brains/aperio.brain";
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import { ChibiInteraction } from "./basic.brain";
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export interface IBrain {
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@@ -1,18 +1,9 @@
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import { Chibi } from "../../../types/chibi/chibi";
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import { EChibiInteraction } from "../../../types/chibi/chibi-interaction";
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import { ChibiState, isState, STATE_AWAKE, STATE_EATING, STATE_GRUMBLING, STATE_IDLE, STATE_SLEEPING, STATES } from "../../../types/chibi/chibi-state";
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import { ChibiState, STATE_AWAKE, STATE_EATING, STATE_GRUMBLING, STATE_IDLE, STATE_SLEEPING } from "../../../types/chibi/chibi-state";
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import { EChibiStateName } from "../../../types/chibi/chibi-state-name";
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import { Food } from "../../../types/food";
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import { RandomOutcome, RandomService } from "../../random.service";
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import { IBrain } from "../brain";
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export type ChibiInteraction<T = null> = {
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name: EChibiInteraction;
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payload: T;
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}
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type ResolutionFunction = (interaction: ChibiInteraction<any>) => ChibiState;
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type InteractionRecord = Partial<Record<EChibiInteraction, ResolutionFunction>>;
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import { RandomOutcome, } from "../../random.service";
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import { BasicBrain, ChibiInteraction, InteractionMap, ResolutionMap } from "../basic.brain";
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const MAX_TIME_AWAKE: number = 10;
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@@ -22,22 +13,12 @@ const SADNESS_FROM_NEGLECT: number = 50;
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const MAX_DURATION_GRUMBLE: number = 1;
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const MAX_DURATION_EATING: number = 1;
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export class Aperio implements IBrain {
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export class Aperio extends BasicBrain {
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private randomService!: RandomService;
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private chibi!: Chibi;
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private readonly defaultState: EChibiStateName = EChibiStateName.Sleeping;
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private previousState: EChibiStateName = this.defaultState;
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private hasBeenAwakeFor: number = 0;
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private timeSinceLastInteraction: number = 0;
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private timeInCurrentState: number = 0;
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private lastConsumedFoods: string[] = [];
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private preferredFoods: string[] = [];
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private state: ChibiState = STATES[this.defaultState];
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private interactionMap: { [key in EChibiStateName]: InteractionRecord | undefined } = {
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protected override interactionMap: InteractionMap = {
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[EChibiStateName.Sleeping]: {
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[EChibiInteraction.WakeUp]: (interaction: ChibiInteraction): ChibiState => this.wakeUp(interaction),
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},
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@@ -56,43 +37,26 @@ export class Aperio implements IBrain {
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[EChibiStateName.Depressed]: undefined,
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[EChibiStateName.Tired]: undefined
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}
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init(chibi: Chibi, randomService: RandomService): void {
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this.randomService = randomService;
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this.chibi = chibi;
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this.state = STATES[chibi.state];
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}
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exist(): void {
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this.timeInCurrentState++;
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this.resolveAwake();
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this.resolveSleeping();
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this.resolveGrumbling();
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this.resolveEating();
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}
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resolveInteraction(interaction: ChibiInteraction): void {
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this.timeSinceLastInteraction = 0;
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const specificMatch: ResolutionFunction | undefined = this.interactionMap[this.state.name]?.[interaction.name];
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const awakeMatch: ResolutionFunction | undefined = this.interactionMap[EChibiStateName.Awake]?.[interaction.name];
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const asleepMatch: ResolutionFunction | undefined = this.interactionMap[EChibiStateName.Sleeping]?.[interaction.name];
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const resolution: ResolutionFunction | undefined = specificMatch || (this.isAwake() ? awakeMatch : asleepMatch);
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console.log(`specific match: ${specificMatch}`);
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console.log(`${this.chibi.name} should ${interaction.name} with payload: ${interaction.payload}`);
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if (resolution) {
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this.changeState(resolution(interaction));
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}
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}
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isAwake(): boolean {
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return isState(this.state, EChibiStateName.Awake);
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protected override resolutionMap: ResolutionMap = {
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[EChibiStateName.Sleeping]: (): ChibiState | undefined => this.resolveSleeping(),
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[EChibiStateName.Awake]: (): ChibiState | undefined => this.resolveAwake(),
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[EChibiStateName.Snoring]: undefined,
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[EChibiStateName.Nightmare]: undefined,
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[EChibiStateName.Grumbling]: (): ChibiState | undefined => this.resolveGrumbling(),
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[EChibiStateName.Bored]: undefined,
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[EChibiStateName.Idle]: undefined,
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[EChibiStateName.Exited]: undefined,
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[EChibiStateName.Fighting]: undefined,
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[EChibiStateName.Eating]: (): ChibiState | undefined => this.resolveEating(),
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[EChibiStateName.Hungry]: undefined,
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[EChibiStateName.Depressed]: undefined,
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[EChibiStateName.Tired]: undefined
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}
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// resolvers
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// functions which auitomatically resolve based on the existence cycle
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// functions which automatically resolve based on the existence cycle
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resolveAwake(): void {
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if (this.isAwake()) {
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resolveAwake(): ChibiState | undefined {
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console.log(`${this.chibi.name} is awake.`);
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this.timeSinceLastInteraction++;
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this.hasBeenAwakeFor++;
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@@ -102,56 +66,48 @@ export class Aperio implements IBrain {
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}
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if (this.hasBeenAwakeFor > MAX_TIME_AWAKE) {
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this.changeState(STATE_SLEEPING);
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}
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return STATE_SLEEPING;
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}
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return undefined;
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}
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increaseHappyness(increase: number): void {
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console.log(`${this.chibi.name} happyness increases.`);
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this.chibi.happyness = this.chibi.happyness + increase;
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}
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saddenedByNeglect(neglectTime: number, sadness: number): void {
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console.log(`${this.chibi.name} happyness decreases.`);
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this.chibi.happyness = this.chibi.happyness - (neglectTime * sadness);
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}
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resolveSleeping(): void {
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if (isState(this.state, EChibiStateName.Sleeping)) {
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resolveSleeping(): ChibiState | undefined {
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console.log(`${this.chibi.name} is sleeping.`);
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this.hasBeenAwakeFor = 0;
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this.increaseHappyness(HAPPINESS_FROM_SLEEP);
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const awakeChance = this.randomService.obtainRandom(2048);
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if (awakeChance.matchesChance(1)) {
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this.changeState(STATE_AWAKE);
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}
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return STATE_AWAKE;
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}
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return undefined;
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}
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resolveGrumbling(): void {
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if (isState(this.state, EChibiStateName.Grumbling)) {
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console.log(`${this.chibi.name} is grumbling.`);
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resolveGrumbling(): ChibiState | undefined {
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console.log(`${this.chibi.name} is grumbling. ${this.timeInCurrentState}`);
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if (this.timeInCurrentState > MAX_DURATION_GRUMBLE) {
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this.changeState(STATE_SLEEPING);
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}
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}
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return STATE_SLEEPING;
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}
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resolveEating(): void {
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if (isState(this.state, EChibiStateName.Eating)) {
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console.log(`${this.chibi.name} is eating.`);
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return undefined;
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}
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|
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resolveEating(): ChibiState | undefined {
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console.log(`${this.chibi.name} is eating. ${this.timeInCurrentState}`);
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if (this.timeInCurrentState > MAX_DURATION_EATING) {
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this.changeState(STATES[this.previousState]);
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}
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return STATE_IDLE;
|
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}
|
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return undefined;
|
||||
}
|
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|
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private changeState(state: ChibiState): void {
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this.previousState = this.state.name;
|
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this.state = state;
|
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this.chibi.state = this.state.name;
|
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this.timeInCurrentState = 0;
|
||||
|
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private increaseHappyness(increase: number): void {
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console.log(`${this.chibi.name} happyness increases.`);
|
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this.chibi.happyness.current = this.chibi.happyness.current + increase;
|
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}
|
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|
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private saddenedByNeglect(neglectTime: number, sadness: number): void {
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console.log(`${this.chibi.name} happyness decreases.`);
|
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this.chibi.happyness.current = this.chibi.happyness.current - (neglectTime * sadness);
|
||||
}
|
||||
|
||||
/*
|
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|
||||
36
src/app/logic/chibi-behaviour/brains/caethya.brain.ts
Normal file
36
src/app/logic/chibi-behaviour/brains/caethya.brain.ts
Normal file
@@ -0,0 +1,36 @@
|
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import { EChibiStateName } from "../../../types/chibi/chibi-state-name";
|
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import { BasicBrain, InteractionMap, ResolutionMap } from "../basic.brain";
|
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|
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export class Caethya extends BasicBrain {
|
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protected override interactionMap: InteractionMap = {
|
||||
[EChibiStateName.Sleeping]: undefined,
|
||||
[EChibiStateName.Awake]: undefined,
|
||||
[EChibiStateName.Snoring]: undefined,
|
||||
[EChibiStateName.Nightmare]: undefined,
|
||||
[EChibiStateName.Grumbling]: undefined,
|
||||
[EChibiStateName.Bored]: undefined,
|
||||
[EChibiStateName.Idle]: undefined,
|
||||
[EChibiStateName.Exited]: undefined,
|
||||
[EChibiStateName.Fighting]: undefined,
|
||||
[EChibiStateName.Eating]: undefined,
|
||||
[EChibiStateName.Hungry]: undefined,
|
||||
[EChibiStateName.Depressed]: undefined,
|
||||
[EChibiStateName.Tired]: undefined
|
||||
};
|
||||
protected override resolutionMap: ResolutionMap = {
|
||||
[EChibiStateName.Sleeping]: undefined,
|
||||
[EChibiStateName.Snoring]: undefined,
|
||||
[EChibiStateName.Nightmare]: undefined,
|
||||
[EChibiStateName.Grumbling]: undefined,
|
||||
[EChibiStateName.Awake]: undefined,
|
||||
[EChibiStateName.Bored]: undefined,
|
||||
[EChibiStateName.Idle]: undefined,
|
||||
[EChibiStateName.Exited]: undefined,
|
||||
[EChibiStateName.Fighting]: undefined,
|
||||
[EChibiStateName.Eating]: undefined,
|
||||
[EChibiStateName.Hungry]: undefined,
|
||||
[EChibiStateName.Depressed]: undefined,
|
||||
[EChibiStateName.Tired]: undefined
|
||||
};
|
||||
|
||||
}
|
||||
36
src/app/logic/chibi-behaviour/brains/haetor.brain.ts
Normal file
36
src/app/logic/chibi-behaviour/brains/haetor.brain.ts
Normal file
@@ -0,0 +1,36 @@
|
||||
import { EChibiStateName } from "../../../types/chibi/chibi-state-name";
|
||||
import { BasicBrain, InteractionMap, ResolutionMap } from "../basic.brain";
|
||||
|
||||
export class Haetor extends BasicBrain {
|
||||
protected override interactionMap: InteractionMap = {
|
||||
[EChibiStateName.Sleeping]: undefined,
|
||||
[EChibiStateName.Awake]: undefined,
|
||||
[EChibiStateName.Snoring]: undefined,
|
||||
[EChibiStateName.Nightmare]: undefined,
|
||||
[EChibiStateName.Grumbling]: undefined,
|
||||
[EChibiStateName.Bored]: undefined,
|
||||
[EChibiStateName.Idle]: undefined,
|
||||
[EChibiStateName.Exited]: undefined,
|
||||
[EChibiStateName.Fighting]: undefined,
|
||||
[EChibiStateName.Eating]: undefined,
|
||||
[EChibiStateName.Hungry]: undefined,
|
||||
[EChibiStateName.Depressed]: undefined,
|
||||
[EChibiStateName.Tired]: undefined
|
||||
};
|
||||
protected override resolutionMap: ResolutionMap = {
|
||||
[EChibiStateName.Sleeping]: undefined,
|
||||
[EChibiStateName.Snoring]: undefined,
|
||||
[EChibiStateName.Nightmare]: undefined,
|
||||
[EChibiStateName.Grumbling]: undefined,
|
||||
[EChibiStateName.Awake]: undefined,
|
||||
[EChibiStateName.Bored]: undefined,
|
||||
[EChibiStateName.Idle]: undefined,
|
||||
[EChibiStateName.Exited]: undefined,
|
||||
[EChibiStateName.Fighting]: undefined,
|
||||
[EChibiStateName.Eating]: undefined,
|
||||
[EChibiStateName.Hungry]: undefined,
|
||||
[EChibiStateName.Depressed]: undefined,
|
||||
[EChibiStateName.Tired]: undefined
|
||||
};
|
||||
|
||||
}
|
||||
@@ -14,6 +14,7 @@
|
||||
}
|
||||
</div>
|
||||
<div class="h-1/3 min-h-20 bg-primary-300 relative">
|
||||
@if (chibi()) {
|
||||
<ff-food-pantry
|
||||
[isVisible]="shownMenu == EInteractionMenuState.Pantry"
|
||||
(onClose)="closeMenu()"
|
||||
@@ -43,14 +44,15 @@
|
||||
lang.game.actions.inviteVisitor
|
||||
}}</ff-button>
|
||||
@if (isAwake()) {
|
||||
<ff-button (click)="interact(EChibiInteraction.WakeUp)">{{
|
||||
lang.game.actions.wakeUp
|
||||
}}</ff-button>
|
||||
} @else {
|
||||
<ff-button (click)="interact(EChibiInteraction.PutToSleep)">{{
|
||||
lang.game.actions.putToSleep
|
||||
}}</ff-button>
|
||||
} @else {
|
||||
<ff-button (click)="interact(EChibiInteraction.WakeUp)">{{
|
||||
lang.game.actions.wakeUp
|
||||
}}</ff-button>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -12,12 +12,12 @@ import { IBrain } from '../../logic/chibi-behaviour/brain';
|
||||
import { BRAIN_MAP } from '../../logic/chibi-behaviour/brain-map';
|
||||
import { TranslateableComponent } from '../../components/translateable.component';
|
||||
import { Food } from '../../types/food';
|
||||
import { interval, Subscribable, Subscription } from 'rxjs';
|
||||
import { interval, Subscription } from 'rxjs';
|
||||
import { RandomService } from '../../logic/random.service';
|
||||
import { ChibiInteraction } from '../../logic/chibi-behaviour/brains/aperio.brain';
|
||||
import { isState, STATES } from '../../types/chibi/chibi-state';
|
||||
import { EChibiStateName } from '../../types/chibi/chibi-state-name';
|
||||
import { VisitorListComponent } from "../../components/interaction-menus/visitor-list/visitor-list.component";
|
||||
import { ChibiInteraction } from '../../logic/chibi-behaviour/basic.brain';
|
||||
|
||||
enum EInteractionMenuState {
|
||||
Neutral,
|
||||
@@ -70,7 +70,7 @@ export class InteractionsComponent extends TranslateableComponent implements OnD
|
||||
}
|
||||
|
||||
public isAwake(): boolean {
|
||||
return isState(STATES[this.chibi().state], EChibiStateName.Awake);
|
||||
return isState(STATES[this.chibi().currentStateName], EChibiStateName.Awake);
|
||||
}
|
||||
|
||||
public interact(interaction: EChibiInteraction, item?: Food): void {
|
||||
@@ -78,6 +78,7 @@ export class InteractionsComponent extends TranslateableComponent implements OnD
|
||||
this.brain.resolveInteraction({ name: interaction, payload: item } as ChibiInteraction<Food>);
|
||||
}
|
||||
|
||||
|
||||
public openFoodPantry(): void {
|
||||
this.interactionMenuState.set(EInteractionMenuState.Pantry);
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ export enum EChibiName {
|
||||
Caethya = 'Caethya',
|
||||
Eos = 'Eos',
|
||||
Evina = 'Evina',
|
||||
Haetor = 'Haetor',
|
||||
Sol = 'Sol',
|
||||
Sybil = 'Sybil',
|
||||
Vinera = 'Vinera'
|
||||
|
||||
@@ -8,7 +8,7 @@ export type ChibiPreview = {
|
||||
id: ChibiId;
|
||||
name: EChibiName;
|
||||
iconPath: string;
|
||||
happyness: number;
|
||||
happyness: ChibiStatBar;
|
||||
level: number;
|
||||
};
|
||||
|
||||
@@ -19,15 +19,15 @@ export type Chibi = {
|
||||
spritePath: string;
|
||||
experience: number;
|
||||
unlocked: boolean;
|
||||
state: EChibiStateName;
|
||||
currentStateName: EChibiStateName;
|
||||
} & ChibiWellnessStats & ChibiTraits;
|
||||
|
||||
export type ChibiWellnessStats = {
|
||||
happyness: number;
|
||||
health: number;
|
||||
hunger: number; //feed them
|
||||
boredom: number; //do activities to alleviate boredom
|
||||
energy: number; //let them rest
|
||||
happyness: ChibiStatBar;
|
||||
health: ChibiStatBar;
|
||||
hunger: ChibiStatBar; //feed them
|
||||
boredom: ChibiStatBar; //do activities to alleviate boredom
|
||||
energy: ChibiStatBar; //let them rest
|
||||
};
|
||||
|
||||
export type ChibiTraits = {
|
||||
@@ -37,3 +37,8 @@ export type ChibiTraits = {
|
||||
power: number; //how much damage they deal
|
||||
maintenanceCals: number; //how quickly they get hungry
|
||||
};
|
||||
|
||||
export type ChibiStatBar = {
|
||||
current: number;
|
||||
max: number;
|
||||
}
|
||||
Reference in New Issue
Block a user